Q:
What is Delta Force? A:
Delta Force is a 1st and 3rd
person action simulation game based on
the U.S. Army's elite Special Forces
unitDelta Force. As a Delta
Force operative, the player and a group
of 2-3 computer controlled AI
counterparts will need to covertly
infiltrate an area and avoid contact with
enemy patrols to accomplish an objective
then exfiltrate without being killed.
Players can call in artillery and air
support in the form of an orbiting AC-130
Spectre gunship for assistance.
Over
the course of executing land and water
missions, players will set up ambushes
with mines and anti-tank weapons; take
out enemy targets a kilometer away with
the .50 cal sniper rifle; and sneak up
behind guards and go for the silent
kill. Sniper teams may provide
support on a given mission to protect you
from a standoff distance.
Q:
When will Delta Force be available?
A:
Delta Force will be available in N.
America, October 1998.
Q:
How does Delta Force differ from other
commando-style action games?
A:
VIEWING DISTANCE- In
most 3D commando-style action games the
player can only see approximately 75
paces (a couple of hundred feet) in front
of them. In Delta Force, the player
can see and engage targets a kilometer
away and more. Delta Force has miles and
miles of vast outdoor environments.
MISSION
PROFILES- In most 3D commando-style
action games, players run through each
level (mission) killing everything in
their path while collecting
"keys" to get to the next
level. Delta Force missions are not
dependent on killing everything on your
screen. Each mission has an
objective that must be met. For example,
an objective might be to blow up a
bridge, rescue a prisoner or retrieve a
stolen object, to name a few. How the
player completes the mission is up to
them. They can do it by killing
everything on their screen, or they can
do it by sneaking around and avoiding the
bad guys. The game will support both
styles of play. The missions are based on
Delta Force type missions, and the
weapons are based on the weapons Delta
Force officers use. Weapons have ACCURATE
BALLISTICS, e.g. when a weapon fires, the
bullets will fall off at long distances,
just like actual bullets do.
FIRING
MECHANISM - There will be a scope in
the game that allows the player to zoom
into the cross hairs. The computer does
not auto-aim for the player.
3D
POSITIONAL SOUND - The sounds in
Delta Force actually emanate from their
source. Most games rely upon looping
audio in which the sound does not relate
to any action or place in the game. Not
so with Delta Force. For example, in your
environment, you will hear birds chirping
from nearby trees; bridges and platforms
creaking from your weight as you walk;
enemy footsteps and shots firing.
Q:
What are the multi-player capabilities in
Delta Force?
A:
On Novaworld, players will be able to
join in games with over 30 people.
Multiplayer games include cooperative,
deathmatch, and capture the flag. Players
will also be able to host 8 player games
over LAN/Internet or play head-to-head
via modem and serial cable.
Q:
Are the Delta Force missions based on
real-life situations?
A:
The Delta Force missions in the game will
be based on the TYPES of missions real
Delta Force operators would be employed
to do. The missions in Delta Force
are patterned after actual events.
For instance, during Desert Storm Delta
Force and SAS operators worked together
to lase mobile SCUD sites on the ground
and call in air strikes. There will
be a mission in the game where the player
must laser designate mobile SCUD sites,
but it may not take place in the
desert. It may take place in jungle
or snow.
Other
TYPES of missions are hostage rescues,
airfield takedowns (capturing the
airfield for later use), destruction of
key logistical targets (destroying power
generators, radar sites, communication
centers, etc.), capturing enemy
commanders, base raids, sabotage (plant
explosive charges on buildings, ground
vehicles, aircraft, etc).
Q:
How many and what types of weapons will
the Delta Force operative carry?
A:
Each player will be able to carry a
primary weapon, a secondary weapon,
grenades and a knife. Here's a sample of
some of the weapons available:
M19
Pistol
M4 (modified M16 rifle) with the M203
grenade launcher
M249 Squad Automatic Weapon (SAW)
M40 Sniper rifle (.308 caliber)
Barret Light .50 sniper rifle
Heckler and Koch MP5-SD (submachine gun)
Laser designator
Satchel charges
Concussion grenades
Smoke grenades
Q:
Will there be Close Quarters Battle (CQB)
in the game?
A:
Yes. If you don't want to take the
target out from a long distance, the
player can use the Heckler and Koch MP5
submachine gun with sound suppresser to
sneak up close to an enemy and deliver
the death blow. The player will
also be able to sneak up and use a knife
for silent kills.
Q:
How will the terrain effect your
gameplay?
A:
Instead of our hills and valleys
being simple, linear, rigidly walled
areas, they have natural contours with
gentle slopes and subtle
transitions. Player will be able to
hide in divots in what might otherwise
look like flat terrain. Players can
crawl up hillsides to just peer over the
tops of hills and get the shot.
Players will be able to see and kill
targets one kilometer away. Depending on
the terrain, Delta Force soldiers will
have different camo attire that
corresponds to the environment.
Q:
How has the Voxel Space engine been
enhanced?
A:
With Voxel Space®3, the
terrain has a much more natural feel than
the terrain in polygon shooters. Delta
Force is using an enhanced Voxel Space
engine. In previous games, Voxel Space
was limited to 256 colors per screen. The
Delta Force team has taken the engine one
step further and supported True Color
modes or 65 million colors! Delta Force
will allow you choose to run the game in
either 256 colors (8 bit) or 16 million
colors (24/32 bit). To render in true
color with near photo-realistic quality
you should be running a P2. Pentium
class computers should run the game in
256 color mode. Delta Force will default
to 16 million colors if you have a P2.
Q:
What are the graphic resolutions in the
game?
A:
The following resolutions are
available. They MUST be supported
by your video card:
320x240
512x384
640x480
800x600
Q:
What are some of the cool things that the
player can do in the game?
A:
The player can use a sniper rifle and
scope to take out targets a kilometer
away, plant explosives on buildings and
vehicles and blow them up, sneak up to an
enemy base and call in artillery strikes
on hardened targets and bases, to name a
few. When the bullets really start
flying, the player will be able to call
in air support in the form of an AC-130
Spectre gunship to rain death and
destruction on all who oppose him.
Q.
Are you using motion capture in the game?
If so, what is the process?
A.
Yes. All of the character animations are
done with motion capture to create the
realistic movements you see in the game.
Motion capture is the process used to
take fluid, human motions and map them to
3D characters. A motion capture
actor is put into a special suit covered
with dozens of markers. The markers
are about the size of golf balls.
The actor then does the action (such as a
run, jump, etc.) in a volume.
This volume is an area of space in the
studio that is monitored by 7
cameras. The cameras are used to
monitor the X-Y-Z coordinates of the
markers and relay that information to the
computer. The computer then
constructs a wire frame skeleton of the
actor based on the location of the
markers. The wire frame skeleton
can now be seen to be mimicking the
actor's moves. The skeleton and
movement information are then combined
with the 3D model of the character to
create a model with realistic, human
movements. Stunt coordinators were
brought in to make the death sequences
and explosions exciting.
Q:
How does a player select a weapon?
A:
At the beginning of each mission, the
player will be able to choose their own
weapons load out based on the mission
briefing. It's up to the player to
choose the best weapons and the best
course of action to accomplish the
assigned mission.
Q:
How realistic is the sound in the game?
A:
The sounds recorded in the game are from
real soldiers firing real weapons.
LISTENING is key in this game, especially
since shots can come from very far away
and you could be hit before you are able
to hear that a shot was firedpay
attention and wear headphones!
Q:
Will Delta Force run on Windows® 98?
A:
Delta Force is Windows® 95 native and
will run on Windows® 98.
Q:
Is MMX required to play Delta Force?
A:
Yes
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