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Q:  What is Delta Force?

A:  Delta Force is a 1st and 3rd person action simulation game based on the U.S. Army's elite Special Forces unit—Delta Force.  As a Delta Force operative, the player and a group of  2-3 computer controlled AI counterparts will need to covertly infiltrate an area and avoid contact with enemy patrols to accomplish an objective then exfiltrate without being killed. Players can call in artillery and air support in the form of an orbiting AC-130 Spectre gunship for assistance.

Over the course of executing land and water missions, players will set up ambushes with mines and anti-tank weapons; take out enemy targets a kilometer away with the .50 cal sniper rifle; and sneak up behind guards and go for the silent kill.  Sniper teams may provide support on a given mission to protect you from a standoff distance.

Q: When will Delta Force be available?

A: Delta Force will be available in N. America, October 1998.

Q: How does Delta Force differ from other commando-style action games?

A: VIEWING DISTANCE- In most 3D commando-style action games the player can only see approximately 75 paces (a couple of hundred feet) in front of them.  In Delta Force, the player can see and engage targets a kilometer away and more. Delta Force has miles and miles of vast outdoor environments.

MISSION PROFILES- In most 3D commando-style action games, players run through each level (mission) killing everything in their path while collecting "keys" to get to the next level. Delta Force missions are not dependent on killing everything on your screen.  Each mission has an objective that must be met. For example, an objective might be to blow up a bridge, rescue a prisoner or retrieve a stolen object, to name a few. How the player completes the mission is up to them.  They can do it by killing everything on their screen, or they can do it by sneaking around and avoiding the bad guys. The game will support both styles of play. The missions are based on Delta Force type missions, and the weapons are based on the weapons Delta Force officers use. Weapons have ACCURATE BALLISTICS, e.g. when a weapon fires, the bullets will fall off at long distances, just like actual bullets do.

FIRING MECHANISM - There will be a scope in the game that allows the player to zoom into the cross hairs. The computer does not auto-aim for the player.

3D POSITIONAL SOUND - The sounds in Delta Force actually emanate from their source. Most games rely upon looping audio in which the sound does not relate to any action or place in the game. Not so with Delta Force. For example, in your environment, you will hear birds chirping from nearby trees; bridges and platforms creaking from your weight as you walk; enemy footsteps and shots firing.

Q:  What are the multi-player capabilities in Delta Force?

A:  On Novaworld, players will be able to join in games with over 30 people.  Multiplayer games include cooperative, deathmatch, and capture the flag. Players will also be able to host 8 player games over LAN/Internet or play head-to-head via modem and serial cable.

Q: Are the Delta Force missions based on real-life situations?

A:  The Delta Force missions in the game will be based on the TYPES of missions real Delta Force operators would be employed to do.  The missions in Delta Force are patterned after actual events.  For instance, during Desert Storm Delta Force and SAS operators worked together to lase mobile SCUD sites on the ground and call in air strikes.  There will be a mission in the game where the player must laser designate mobile SCUD sites, but it may not take place in the desert.  It may take place in jungle or snow. 

Other TYPES of missions are hostage rescues, airfield takedowns (capturing the airfield for later use), destruction of key logistical targets (destroying power generators, radar sites, communication centers, etc.), capturing enemy commanders, base raids, sabotage (plant explosive charges on buildings, ground vehicles, aircraft, etc).

Q:  How many and what types of weapons will the Delta Force operative carry?

A:  Each player will be able to carry a primary weapon, a secondary weapon, grenades and a knife. Here's a sample of some of the weapons available:

M19 Pistol
M4 (modified M16 rifle) with the M203 grenade launcher
M249 Squad Automatic Weapon (SAW)
M40 Sniper rifle (.308 caliber)
Barret Light .50 sniper rifle
Heckler and Koch MP5-SD (submachine gun)
Laser designator
Satchel charges
Concussion grenades
Smoke grenades

Q: Will there be Close Quarters Battle (CQB) in the game?

A:  Yes. If you don't want to take the target out from a long distance, the player can use the Heckler and Koch MP5 submachine gun with sound suppresser to sneak up close to an enemy and deliver the death blow.  The player will also be able to sneak up and use a knife for silent kills.

Q: How will the terrain effect your gameplay?

A: Instead of our hills and valleys being simple, linear, rigidly walled areas, they have natural contours with gentle slopes and subtle transitions.  Player will be able to hide in divots in what might otherwise look like flat terrain.  Players can crawl up hillsides to just peer over the tops of hills and get the shot.  Players will be able to see and kill targets one kilometer away. Depending on the terrain, Delta Force soldiers will have different camo attire that corresponds to the environment.

Q: How has the Voxel Space engine been enhanced?

A:  With Voxel Space®3, the terrain has a much more natural feel than the terrain in polygon shooters. Delta Force is using an enhanced Voxel Space engine. In previous games, Voxel Space was limited to 256 colors per screen. The Delta Force team has taken the engine one step further and supported True Color modes or 65 million colors! Delta Force will allow you choose to run the game in either 256 colors (8 bit) or 16 million colors (24/32 bit). To render in true color with near photo-realistic quality you should be running a P2.  Pentium class computers should run the game in 256 color mode. Delta Force will default to 16 million colors if you have a P2.

Q: What are the graphic resolutions in the game?

A: The following resolutions are available.  They MUST be supported by your video card:

320x240
512x384
640x480
800x600

Q: What are some of the cool things that the player can do in the game?

A:  The player can use a sniper rifle and scope to take out targets a kilometer away, plant explosives on buildings and vehicles and blow them up, sneak up to an enemy base and call in artillery strikes on hardened targets and bases, to name a few.  When the bullets really start flying, the player will be able to call in air support in the form of an AC-130 Spectre gunship to rain death and destruction on all who oppose him.

Q.  Are you using motion capture in the game? If so, what is the process?

A.  Yes. All of the character animations are done with motion capture to create the realistic movements you see in the game. Motion capture is the process used to take fluid, human motions and map them to 3D characters.  A motion capture actor is put into a special suit covered with dozens of markers.  The markers are about the size of golf balls.  The actor then does the action (such as a run, jump, etc.)  in a volume.  This volume is an area of space in the studio that is monitored by 7 cameras.  The cameras are used to monitor the X-Y-Z coordinates of the markers and relay that information to the computer.  The computer then constructs a wire frame skeleton of the actor based on the location of the markers.  The wire frame skeleton can now be seen to be mimicking the actor's moves.  The skeleton and movement information are then combined with the 3D model of the character to create a model with realistic, human movements. Stunt coordinators were brought in to make the death sequences and explosions exciting.

Q: How does a player select a weapon?

A: At the beginning of each mission, the player will be able to choose their own weapons load out based on the mission briefing.  It's up to the player to choose the best weapons and the best course of action to accomplish the assigned mission.

Q:  How realistic is the sound in the game?

A:  The sounds recorded in the game are from real soldiers firing real weapons. LISTENING is key in this game, especially since shots can come from very far away and you could be hit before you are able to hear that a shot was fired—pay attention and wear headphones!

Q:  Will Delta Force run on Windows® 98?

A:  Delta Force is Windows® 95 native and will run on Windows® 98.

Q:  Is MMX required to play Delta Force?

A:  Yes